After a very successful launch, Crimson Desert developer Pearl Abyss is knocking out quick patches and big updates based on player feedback. Bigger changes and replacing AI art assets will take a bit longer, though. Following the last big patch, Version 1.01.01 has arrived, and this time we get a trickly of fixes for the mounts introduced in the last patch and a couple of other fixes.
Our intention is to explore more of Pywel for the next few weeks, so you can check out all our guides and more news coverage via our Crimson Desert game hub. If content is announced during its post-launch run, we’ll be ready to report on it all too.
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Crimson Desert Patch Notes: Version 1.01.01
Crimson Desert Patch 1.01.01 resolves issues with new mount talismans appearing on incorrect characters, fixes several boss and enemy bugs, and improves horseback mission controls. Additional fixes address sprinting on specific mounts, refinement system issues, UI lockups, and equipment interaction problems.
The following changes have been made with this patch:
Patch Notes Version 1.01.01:
Fixed an issue where the “Use” button for the Talisman of the 5 new mounts appeared on Damiane and Oongka.
Fixed an issue where Blackstar remained flying in place after death instead of disappearing.
Fixed an issue where the A.T.A.G was not destroyed even when its Health reached 0.
Fixed an issue where the UI for selecting a tempering target became unavailable in certain conditions.
Fixed an issue where holding down the button to follow NPCs during missions on horseback caused the horse to move abnormally.
Fixed an issue where Sprint could not be used while riding the White Bear.
Fixed an issue where the controls became unavailable while using "Examine" with the Constellation Helm.
Fixed an issue where Refinement of equipment was not possible for Damiane and Oongka.
Patch Notes Version 1.01.02:
Graphics quality when using NVIDIA Ray Reconstruction and DLSS has been partially improved. We will continue to look into related issues going forward.
Improved screen appearing blurry in certain environments, flickering where the sky and clouds meet, and flickering when chimney smoke effects overlapped with nearby objects.
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