Wed. Aug 6th, 2025

Fans are upset about the movement in Battlefield 6, comparing it to Call of Duty, but as a BF veteran, I can only shake my head.

Battlefield 6 1


Kevin is convinced: Anyone complaining here is remembering a Battlefield that never existed.

For a while now, I’ve been stumbling across heated threads about the movement in Battlefield 6 almost every day. On Reddit, X, Tiktok, and in comment sections, players are lamenting the supposed “CoDification” of Battlefield.

The general consensus:
Way too fast, way too hectic, and what’s with that stupid slide mechanic? The sweaty pseudo-e-sports players in Call of Duty can keep that, but we don’t want that in Battlefield.

Realism was never the point

True BF veterans know that Battlefield never claimed to be realistic – neither in terms of movement nor anywhere else! That’s why there have always been “unrealistic” ways to use the controls. Exploits included, by the way.

Demanding that Battlefield 6 should be based on the old games is romanticizing the past far too much.

Or have we all forgotten the hair-raising prone diving in BF2? Or spamming the duck button in BF4? The infamous ZouZou jump? The unspeakable jump peeks in BF3?

Check out this old clip from Battlefield expert Enders:

The simple truth is that every Battlefield game has had a tendency toward arcade shooter controls and its own movement quirks. And even 20 years ago, they were mercilessly exploited.

Did that make Battlefield a fast-paced twitch shooter? No. Will this type of movement blur the line with CoD? No.

The new panic-mongering is based on nostalgic memories that never existed. Battlefield was never Arma.

Battlefield 6 doesn’t feel like CoD

After my first few hours in the BF6 beta, I can say with complete confidence that DICE has hit the nail on the head with the movement. There is no reason for changes, a CoD comparison, or even an outcry.

That’s why I can only urge critics to play the open beta themselves and then form their own opinion. Jumping to conclusions (and making skewed comparisons) based on video footage won’t get us anywhere.

Yes, there is a slide mechanic – but it’s miles away from what you experience in the lobbies of Black Ops 6! Yes, in some situations you can quickly slide into cover, for example. In my experience, there is virtually no risk of spam here.

Even hated mechanics such as dropshotting are toned down compared to fast-paced shooters: if I press the lie down button while shooting, the character first has to brace themselves convincingly and cannot fire during this time. With jump shooting, I get massive precision penalties while I’m in the air.

Don’t Panic

In short: All of these movement options that BF fans are afraid of have been very carefully thought out and implemented to focus on grounded firefights.

The control profile of Battlefield 6 is heavily based on Battlefield 5 and plays almost identically – with a noticeable weight when climbing, an option for crouching sprints, and without the super-fast tactical sprint from BF2042, Call of Duty, or Delta Force.

And even though BF5 is far from uncontroversial, the movement was certainly one of the best in the entire series. So it’s a smart and understandable decision for DICE to draw heavily on this aspect, which should make fans of the series hopeful rather than skeptical.



By uttu

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