Every Day We Fight, from publisher Hooded Horse and developer Signal Space Lab, has finally launched into Steam Early Access, and we (and many players) are finding it to be a quite brutal turn-based tactical strategy game. While we recommend simply learning the game and getting better (scroll down to read our best tips for beginners), other players might want to cheat or tinker with it through console commands.
Below you’ll find a collection of the best Every Day We Fight cheats and console commands we’ve found so far, as well as our personal recommendations and tips to make the most of your early hours trying to save the city from the Rifters and uncover the truth behind the time-looping invasion.
Every Day We Fight cheats and console commands
We don’t have any Every Day We Fight cheats and console commands to share yet. We’ll be, however, keeping tabs on the game as it progresses through its seemingly lengthy early access period and the community explores every nook and cranny of it both in-game and with custom tools.
While there are some cheat trainers out there already, we haven’t been able to verify their usefulness or their safety, which is why we’ve chosen not to link to them here. As soon as we get word on safe-to-use cheats and tools (or in-game console commands), we’ll be sharing them right away.
Every Day We Fight tips for beginners
The fight against the Rifters is only getting started and will change over the course of Every Day We Fight’s stay in early access. Moreover, much of the game experience is tied to a procedurally generated roguelite system, so we can’t make super specific recommendations around areas and combat encounters, as they can be unpredictable even at this stage.
With that in mind, here are our essential beginner tips if you want to maximize your chances of survival (even the Story difficulty is tough as nails) early on.
Don’t use your phone during enemy turns
Seriously, don’t do it. Or anything else for that matter. Every Day We Fight has real-time combat elements and won’t wait for your inputs to start those first-person-shooter-like sections. Whether you’re targeted by enemies (you’ll have to reposition or perish) or guarding a key position, the game will give you control of your character outside your turns often, so if you’re looking for a chill turn-based game to complement your reel-scrolling, this ain’t it. Very hands-on, this one.
Regularly check your skill points and trees
Every Day We Fight is quite rough right now, which means, among other things, lots of information aren’t presented well at all. A good example is the character progression, which is mostly defined by a traditional skill tree fed by XP gains after each combat encounter. At least right now, leveling up is quite fast, but the game doesn’t make a big deal out of it visually, so you might continue to roam around the city and get into fights for 50 minutes before realizing you have like 3 skill points you could’ve spent a couple of fights ago.
The skill trees aren’t very big, so each node is rather impactful and important depending on the sort of character build you’re chasing. Whether it’s a boost to your total HP or a passive ability that triggers whenever an enemy is nearby, you want those upgrades, so make a habit of revisiting that menu.
Hits aren’t governed by percentages, but weapons can miss
As far as we can tell, landing your shots isn’t tied to chance (coupled with other parameters) like in XCOM, but even if you’re a FPS pro, you can still miss your shots.
Why? Because all the guns have stats, and sway, precision from a distance, and random bullet deviation (remember BF1?) are a thing. This means familiar FPS gunplay mechanics apply to your attacks even if RPG-like chance doesn’t. Of course, you need to work on your aim and reflexes, but you may still miss a shot from a distance from time to time even if the reticle is where it should be. Don’t get too mad.
Stay as far away from the enemies as possible
While rushing into the enemy lines with a shotgun might be a good idea once you’re in clean-up mode after a wave, make sure you know which enemy types are currently deployed on the battlefield, especially if you can’t complete all the killing within the next turn. Needless to say, don’t even attempt it at the start of a big wave of Rifter arrivals.
Why? Well, for beginners, the Thorns (the protagonists) are very fragile even when you get those sweet HP upgrades, far more than even the weakest XCOM recruit. These resistance fighters are all about hit & run tactics and/or holding the line from afar. Secondly, a number of enemy types (several of which appear in Act 1 already) have one-hit-kill actions that are tied to explosives which are hard to dodge once they’ve got a proper shot/throw at you. Spoiler: Those actions include kamikaze bombings.
The answer? Prioritizing your targets and trying to save some action points (AP) to run back as much as you can after hitting the enemies.
Spend time off the marked path and make notes of blocked areas
Even in its current (very) early access state, Every Day We Fight isn’t exactly small. While it does a good job of pointing you in a specific direction, take your time to get used to the immediate surroundings and dare to venture far into enemy territory, as you can easily spot enemies from afar before triggering a combat encounter.
The instant benefit is finding lots of scraps which are saved between runs out of the hideout even if you die. The second win is unlocking more fast-travel points (manholes). You’ll also come across loot caches that can up the potential of a Thorn big time. Last but not least, you’ll find juicy lore and glowing loot which may be behind environmental barriers you can take down later with the right tools or after making progress in the main quest; just bring up the map and make some notes if you find something especially good you can’t access yet.
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